Robotics Classes for Kids
RadRobots™ classes are specially designed to develop Computational Thinking skills in both BOYS AND GIRLS while engaging them with fun robotic challenges and programming concepts.
Students learn robotics and physical computing through themed competitions and fun activities which is natural motivation for them to think, refine their process and succeed! After all, if you want a robot to perform in a certain way (complete a maze, win a battle, or score a point), precision is a must. Coding must be precise, design elements must be precise and the feedback the robot receives from its sensors and environment must be precise. Getting it right takes multiple trials and refinements.
Our innovative RadRobots™ curriculum teaches Robotics, Tangible Coding and Graphical Programming in a Computational Thinking framework using hands-on time with various types of robots.
The program is spiraled so a Kindergartener can start the program and learn new concepts and use different robots each year through sixth grade. The program is not sequential, however, so any student can join at the beginning of any session at any grade level with no prior experience.
A Robot Revolution is coming . . . is your child prepared?
Parents and educators agree that more S.T.E.M. (Science, Technology, Engineering, and Mathematics) should be taught to our children in order to prepare them for a very different world ahead. But do you know why? Because it develops Computational Thinking skills, a key cognitive ability in our technological world.
Computational Thinking is a way of designing systems, solving problems, troubleshooting issues and predicting results that draw on concepts fundamental to computer science. This kind of attitude and skill set is indispensable for everyone in today's technical world and will be a key to our children's future success.
We partner with teachers, directors, parent groups, schools, summer camps, libraries, and other organizations who want to bring robotics programs to their students.
Tiny is typically used with children ages 3-5. Tiny uses tangible programming (screen-free). While working with Tiny, students learn vocabulary words such as LOOP, MODE, and IF/THEN. Tiny's curriculum teaches about emotions, such as being silly, confused, and happy, as well as jobs in the community, such as police officer and paramedic.
Roo is typically used with children ages 3-7. Roo can be used for tangible (screen-free) programming, or programming with a device. Through the Roo curriculum, students learn concepts such as LOOPS, LINE SENSING, and PROXIMITY SENSING. Students will program Roo to "play tag" and "play pendulum" with his friends.
Rad is typically used with children ages 3-7. Rad uses tangible programming (screen-free). Rad teaches students about ALGORITHMS, MICROPROCESSORS, LED LIGHTS, and more! The Rad curriculum takes students through real-life situations, such as a trip to the zoo, playing hide-and-seek, and going on a nature hike.
MyBot is typically used with children ages 7-10. We provide iPads to program MyBot. Students learn vocabulary terms such as COMMAND, ACCELEROMETER, FRICTION, and TORQUE. MyBot plays soccer, sings songs, and can even be programmed to remove the cap from a water bottle!
Matty is typically used with children ages 7-10. Matty is a tangible programming (screen-free) robot that is coded using its detachable controller. While working with Matty, students learn about GYROSCOPES, HAPTIC PROGRAMMING, and FUNCTIONS. Students always have fun doing a "shake race," playing the "knock the block game," and going to the "robot rodeo" with Matty.
Eddy is typically used with children ages 7-10. Eddy is programmed by scanning barcodes and using remote controls. Students learn key vocabulary terms such as LIGHT TRANSMITTER, TANGIBLE PROGRAMMING, and MICROCONTROLLER. Eddy plays mini golf and does spin art! Students love attaching LEGO pieces to Eddy's base.
Augie is typically used with children ages 8-12. Augie is programmed using an iPad. Through the Augie curriculum, students will learn concepts such as LAN, BLOCK BASED CODE, and OBSTACLE SENSORS. Students love playing Steal the Bone, Catch My Tail, Mad Lib Madness, and Favorite Function Bingo with Augie.
Bamboo is typically used with children ages 8-13. Bamboo is programmed using an iPad. Through the Bamboo curriculum, students will learn concepts such as SERVO, IR RECEIVER, and INFINITE LOOP. Students always have lots of fun teaching Bamboo to dance, see colors, and play games.
Ozobots are typically used with children ages 8-13. Ozobots can be programmed using iPads or by reading code drawn with markers. Students will learn about BLUETOOTH, ITERATIVE DESIGN, and more. A favorite activity is always getting to design a maze for Ozobot to escape from.
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